[{"id":8100,"key":"Domination","icon":"perk-images/Styles/7200_Domination.png","name":"Domination","slots":[{"runes":[{"id":8112,"key":"Electrocute","icon":"perk-images/Styles/Domination/Electrocute/Electrocute.png","name":"Electrocute","shortDesc":"Hitting a champion with 3 <b>separate</b> attacks or abilities in 3s deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword>.","longDesc":"Hitting a champion with 3 <b>separate</b> attacks or abilities within 3s deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword>.<br><br>Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.<br>Cooldown: 20s<br><br><i>'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'</i>"},{"id":8128,"key":"DarkHarvest","icon":"perk-images/Styles/Domination/DarkHarvest/DarkHarvest.png","name":"Dark Harvest","shortDesc":"Damaging a low health champion inflicts <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword> and harvests a soul from the victim.","longDesc":"Damaging a Champion below 50% health deals <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword> and harvests their soul, permanently increasing Dark Harvest's damage by 11.<br><br>Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP)<br>Cooldown: 35s (resets to 1.0s on takedown)"},{"id":9923,"key":"HailOfBlades","icon":"perk-images/Styles/Domination/HailOfBlades/HailOfBlades.png","name":"Hail of Blades","shortDesc":"Gain a large amount of Attack Speed and <trueDamage>bonus true damage</trueDamage> for the first 3 attacks made against enemy champions.","longDesc":"Gain 120% (60% for ranged champions) Attack Speed and <trueDamage>bonus true damage</trueDamage> when you attack an enemy champion for up to 3 attacks.<br><br>No more than 3s can elapse between attacks or this effect will end.<br><br>Cooldown: 10s.<br>On-Hit Damage: 4 - 20 (+0.08 bonus AD, +0.06 AP) damage.<br><br><rules>Attack resets increase the attack limit by 1.<br>Allows you to temporarily exceed the Attack Speed limit.</rules>"}]},{"runes":[{"id":8126,"key":"CheapShot","icon":"perk-images/Styles/Domination/CheapShot/CheapShot.png","name":"Cheap Shot","shortDesc":"Deal bonus true damage to enemy champions with <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairAct'>impaired movement or actions</lol-uikit-tooltipped-keyword>. ","longDesc":"Damaging champions with <b>impaired movement or actions</b> deals 10 - 45 bonus true damage (based on level).<br><br>Cooldown: 4s<br><rules>Activates on damage occurring after the impairment.</rules>"},{"id":8139,"key":"TasteOfBlood","icon":"perk-images/Styles/Domination/TasteOfBlood/GreenTerror_TasteOfBlood.png","name":"Taste of Blood","shortDesc":"Heal when you damage an enemy champion.","longDesc":"Heal when you damage an enemy champion.<br><br>Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)<br><br>Cooldown: 20s"},{"id":8143,"key":"SuddenImpact","icon":"perk-images/Styles/Domination/SuddenImpact/SuddenImpact.png","name":"Sudden Impact","shortDesc":"Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.","longDesc":"Damaging basic attacks and abilities deal a bonus <trueDamage>20 - 80 True Damage</trueDamage> based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.<br><br>Cooldown: 10s"}]},{"runes":[{"id":8137,"key":"SixthSense","icon":"perk-images/Styles/Domination/SixthSense/SixthSense.png","name":"Sixth Sense","shortDesc":"On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. <br><br>Level 11: Also reveal the ward for 10s.","longDesc":"Automatically sense a nearby untracked and unseen ward, tracking it for the team. <br><br>Level 11: Also reveal the ward for 10s.<br><br>This effect has a 250 second Cooldown."},{"id":8140,"key":"GrislyMementos","icon":"perk-images/Styles/Domination/GrislyMementos/GrislyMementos.png","name":"Grisly Mementos","shortDesc":"Collect 1 memento on champion <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword>, up to 18 total.<br><br>Gain 6 Trinket Haste for each collected.","longDesc":"Collect 1 memento on champion <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword>, up to 18 total.<br><br>Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste."},{"id":8141,"key":"DeepWard","icon":"perk-images/Styles/Domination/DeepWard/DeepWard.png","name":"Deep Ward","shortDesc":"Your wards in the enemy jungle are <keywordMajor>Deep</keywordMajor>, gaining Health and Duration.<br><br>Level 9: Wards in the river are also <keywordMajor>Deep</keywordMajor>.","longDesc":"Your wards in the enemy jungle are <keywordMajor>Deep</keywordMajor>. <keywordMajor>Deep</keywordMajor> wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards).<br><br>Level 9: Wards in the river are also <keywordMajor>Deep</keywordMajor>."}]},{"runes":[{"id":8135,"key":"TreasureHunter","icon":"perk-images/Styles/Domination/TreasureHunter/TreasureHunter.png","name":"Treasure Hunter","shortDesc":"<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant additional gold the first time they are collected. ","longDesc":"Gain an additional <gold>50 gold</gold> the next time you collect a <i>Bounty Hunter</i> stack. Increase the gold gained by <gold>20 gold</gold> for each <i>Bounty Hunter</i> stack, up to <gold>130 gold</gold>.<br><br><i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion."},{"id":8105,"key":"RelentlessHunter","icon":"perk-images/Styles/Domination/RelentlessHunter/RelentlessHunter.png","name":"Relentless Hunter","shortDesc":"<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent <b>out of combat <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword></b>. ","longDesc":"Gain <speed>8 Move Speed</speed> out of combat per <i>Bounty Hunter</i> stack. <i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion."},{"id":8106,"key":"UltimateHunter","icon":"perk-images/Styles/Domination/UltimateHunter/UltimateHunter.png","name":"Ultimate Hunter","shortDesc":"<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent cooldown reduction on your Ultimate. ","longDesc":"Your ultimate gains <attention>6</attention> Ability Haste, plus an additional <attention>5</attention> Ability Haste per <i>Bounty Hunter</i> stack. <i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion."}]}]},{"id":8300,"key":"Inspiration","icon":"perk-images/Styles/7203_Whimsy.png","name":"Inspiration","slots":[{"runes":[{"id":8351,"key":"GlacialAugment","icon":"perk-images/Styles/Inspiration/GlacialAugment/GlacialAugment.png","name":"Glacial Augment","shortDesc":"Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.","longDesc":"Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ the immobilizing effect's duration) seconds that slow enemies for 20% (+90% per 100% Heal and Shield Power) (+6% per 100 Ability Power) (+7% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself). <br><br>Cooldown: 25s"},{"id":8360,"key":"UnsealedSpellbook","icon":"perk-images/Styles/Inspiration/UnsealedSpellbook/UnsealedSpellbook.png","name":"Unsealed Spellbook","shortDesc":"Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.","longDesc":"Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is @f3@ seconds). <br><br>Your first swap becomes available at 6 mins. <br><rules><br>Summoner Spells can only be swapped while out of combat. <br>After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.<br>Smite damage increases after two Summoner Spell swaps. </rules>"},{"id":8369,"key":"FirstStrike","icon":"perk-images/Styles/Inspiration/FirstStrike/FirstStrike.png","name":"First Strike","shortDesc":"When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.","longDesc":"Attacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and <b>First Strike</b> for 3 seconds, causing you to deal <truedamage>7%</truedamage> extra <truedamage> damage</truedamage> against champions, and granting <gold>50% (35% for ranged champions)</gold> of bonus damage dealt as <gold>gold</gold>.<br><br>Cooldown: <scaleLevel>25 - 15</scaleLevel>s"}]},{"runes":[{"id":8306,"key":"HextechFlashtraption","icon":"perk-images/Styles/Inspiration/HextechFlashtraption/HextechFlashtraption.png","name":"Hextech Flashtraption","shortDesc":"While Flash is on cooldown it is replaced by <i>Hexflash</i>.<br><br><i>Hexflash</i>: Channel, then blink to a new location.","longDesc":"While Flash is on cooldown it is replaced by <i>Hexflash</i>.<br><br><i>Hexflash</i>: Channel for 2s to blink to a new location.<br><br>Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat."},{"id":8304,"key":"MagicalFootwear","icon":"perk-images/Styles/Inspiration/MagicalFootwear/MagicalFootwear.png","name":"Magical Footwear","shortDesc":"You get free boots at 12 min but you cannot buy boots before then. Each <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedown</lol-uikit-tooltipped-keyword> you get makes your boots come 45s sooner.","longDesc":"You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.<br><br>Slightly Magical Footwear grants you an additional <speed>10 Move Speed</speed>."},{"id":8321,"key":"CashBack","icon":"perk-images/Styles/Inspiration/CashBack/CashBack2.png","name":"Cash Back","shortDesc":"Get some gold back when you purchase Legendary Items.","longDesc":"Get 7.5% Gold back when you purchase Legendary Items."}]},{"runes":[{"id":8313,"key":"PerfectTiming","icon":"perk-images/Styles/Inspiration/PerfectTiming/AlchemistCabinet.png","name":"Triple Tonic","shortDesc":"Upon reaching level 3, gain an Elixir of Avarice.<br>Upon reaching level 6, gain an Elixir of Force.<br>Upon reaching level 9, gain an Elixir of Skill. ","longDesc":"Upon reaching level 3, gain an Elixir of Avarice.<br>Upon reaching level 6, gain an Elixir of Force.<br>Upon reaching level 9, gain an Elixir of Skill. "},{"id":8352,"key":"TimeWarpTonic","icon":"perk-images/Styles/Inspiration/TimeWarpTonic/TimeWarpTonic.png","name":"Time Warp Tonic","shortDesc":"Potions grant some restoration immediately.","longDesc":"Consuming a potion grants 40% of its health restoration immediately."},{"id":8345,"key":"BiscuitDelivery","icon":"perk-images/Styles/Inspiration/BiscuitDelivery/BiscuitDelivery.png","name":"Biscuit Delivery","shortDesc":"Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.","longDesc":"Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.<br><br>Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30. "}]},{"runes":[{"id":8347,"key":"CosmicInsight","icon":"perk-images/Styles/Inspiration/CosmicInsight/CosmicInsight.png","name":"Cosmic Insight","shortDesc":"+<attention>18</attention> Summoner Spell Haste<br>+<attention>10</attention> Item Haste","longDesc":"+<attention>18</attention> Summoner Spell Haste<br>+<attention>10</attention> Item Haste"},{"id":8410,"key":"ApproachVelocity","icon":"perk-images/Styles/Resolve/ApproachVelocity/ApproachVelocity.png","name":"Approach Velocity","shortDesc":"Bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> towards nearby enemy champions that are <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairMov'>movement impaired</lol-uikit-tooltipped-keyword>, increased for enemy champions that you impair.","longDesc":"Gain <speed>7.5% Move Speed</speed> towards nearby enemy champions that are movement impaired. This bonus is increased to <speed>15% Move Speed</speed> for any enemy champion that you impair. <br><br>Activation Range for CC from allies: 1000"},{"id":8316,"key":"JackOfAllTrades","icon":"perk-images/Styles/Inspiration/JackOfAllTrades/JackofAllTrades2.png","name":"Jack Of All Trades","shortDesc":"For each different stat gained from items, gain one Jack stack. Each stack grants you <speed>1 Ability Haste</speed>.<br><br>Gain bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>Adaptive Force</lol-uikit-tooltipped-keyword> at 5 and 10 stacks.","longDesc":"For each different stat gained from items, gain one Jack stack. Each stack grants you <speed>1 Ability Haste</speed>.<br><br>Gain 10 or 25 bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>Adaptive Force</lol-uikit-tooltipped-keyword> at 5 and 10 stacks, respectively."}]}]},{"id":8000,"key":"Precision","icon":"perk-images/Styles/7201_Precision.png","name":"Precision","slots":[{"runes":[{"id":8005,"key":"PressTheAttack","icon":"perk-images/Styles/Precision/PressTheAttack/PressTheAttack.png","name":"Press the Attack","shortDesc":"Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.","longDesc":"Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword> (based on level) and amplifies your damage dealt by 8% until you leave combat with champions."},{"id":8008,"key":"LethalTempo","icon":"perk-images/Styles/Precision/LethalTempo/LethalTempoTemp.png","name":"Lethal Tempo","shortDesc":"Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>bonus adaptive damage</font></lol-uikit-tooltipped-keyword> On-Attack.","longDesc":"Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed</lol-uikit-tooltipped-keyword>."},{"id":8021,"key":"FleetFootwork","icon":"perk-images/Styles/Precision/FleetFootwork/FleetFootwork.png","name":"Fleet Footwork","shortDesc":"Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword>.","longDesc":"Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized<br><br>Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant <speed>20% Move Speed</speed> for 1s.<br><br>For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions."},{"id":8010,"key":"Conqueror","icon":"perk-images/Styles/Precision/Conqueror/Conqueror.png","name":"Conqueror","shortDesc":"Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.","longDesc":"Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>Adaptive Force</font></lol-uikit-tooltipped-keyword> per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.<br><br>When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions)."}]},{"runes":[{"id":9101,"key":"AbsorbLife","icon":"perk-images/Styles/Precision/AbsorbLife/AbsorbLife.png","name":"Absorb Life","shortDesc":"Killing a target heals you.","longDesc":"Killing a target heals you for @HealAmount@."},{"id":9111,"key":"Triumph","icon":"perk-images/Styles/Precision/Triumph.png","name":"Triumph","shortDesc":"<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> restore 5% of your missing health and grant an additional 20 gold. ","longDesc":"Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. <br><br><hr><br><i>'The most dangerous game brings the greatest glory.' <br>—Noxian Reckoner</i>"},{"id":8009,"key":"PresenceOfMind","icon":"perk-images/Styles/Precision/PresenceOfMind/PresenceOfMind.png","name":"Presence of Mind","shortDesc":"Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.","longDesc":"Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.<br><br>Takedowns restore 15% of your maximum mana or energy. <br><br>Cooldown for damage restoration: 8s"}]},{"runes":[{"id":9104,"key":"LegendAlacrity","icon":"perk-images/Styles/Precision/LegendAlacrity/LegendAlacrity.png","name":"Legend: Alacrity","shortDesc":"<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent <b>Attack Speed</b>. ","longDesc":"Gain 3% attack speed plus an additional 1.5% for every <i>Legend</i> stack (<statGood>max 10 stacks</statGood>).<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill."},{"id":9105,"key":"LegendHaste","icon":"perk-images/Styles/Precision/LegendHaste/LegendHaste.png","name":"Legend: Haste","shortDesc":"<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent Basic Ability <b>Haste</b>. ","longDesc":"Gain 1.5 basic ability haste for every <i>Legend</i> stack (<statGood>max 10 stacks</statGood>).<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill."},{"id":9103,"key":"LegendBloodline","icon":"perk-images/Styles/Precision/LegendBloodline/LegendBloodline.png","name":"Legend: Bloodline","shortDesc":"<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent<b> Life Steal</b>, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.","longDesc":"Gain <scaleAD>0.45% Life Steal</scaleAD> for every <i>Legend</i> stack (<statGood>max 15 stacks</statGood>). At maximum <i>Legend</i> stacks, gain <scaleHealth>85 max health</scaleHealth>.<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill."}]},{"runes":[{"id":8014,"key":"CoupDeGrace","icon":"perk-images/Styles/Precision/CoupDeGrace/CoupDeGrace.png","name":"Coup de Grace","shortDesc":"Deal more damage to low health enemy champions.","longDesc":"Deal 8% more damage to champions who have less than 40% health."},{"id":8017,"key":"CutDown","icon":"perk-images/Styles/Precision/CutDown/CutDown.png","name":"Cut Down","shortDesc":"Deal more damage to high health enemy champions.","longDesc":"Deal 8% more damage to champions who have more than 60% health."},{"id":8299,"key":"LastStand","icon":"perk-images/Styles/Sorcery/LastStand/LastStand.png","name":"Last Stand","shortDesc":"Deal more damage to champions while you are low on health.","longDesc":"Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health."}]}]},{"id":8400,"key":"Resolve","icon":"perk-images/Styles/7204_Resolve.png","name":"Resolve","slots":[{"runes":[{"id":8437,"key":"GraspOfTheUndying","icon":"perk-images/Styles/Resolve/GraspOfTheUndying/GraspOfTheUndying.png","name":"Grasp of the Undying","shortDesc":"Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.","longDesc":"Every 4s in combat, your next basic attack on a champion will:<li>Deal bonus magic damage equal to 3.5% of your max health<li>Heal you for 1.3% of your max health<li>Permanently increase your health by 5<br><rules><i>Ranged Champions:</i> Damage, healing, and permanent health gained are 40% effective.</rules>"},{"id":8439,"key":"Aftershock","icon":"perk-images/Styles/Resolve/VeteranAftershock/VeteranAftershock.png","name":"Aftershock","shortDesc":"After <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Immobilize'>immobilizing</lol-uikit-tooltipped-keyword> an enemy champion gain defenses and later deal a burst of magic damage around you.","longDesc":"After immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.<br><br>Damage: 25 - 120 (+8% of your bonus health)<br>Cooldown: 20s<br><br>Resistance bonus from Aftershock capped at: 80-150 (based on level)<br>"},{"id":8465,"key":"Guardian","icon":"perk-images/Styles/Resolve/Guardian/Guardian.png","name":"Guardian","shortDesc":"Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.","longDesc":"<i>Guard</i> allies within 350 units of you, and allies you target with spells for 2.5s. While <i>Guarding</i>, if you or the ally take more than a small amount of damage over the duration of the <i>Guard</i>, both of you gain a shield for 1.5s.<br><br>Cooldown: <scaleLevel>75 - 40</scaleLevel> seconds<br>Shield: <scaleLevel>40 - 150</scaleLevel> + <scaleAP>20%</scaleAP> of your ability power + <scalehealth>6%</scalehealth> of your bonus health<br>Proc Threshold: <scaleLevel>50 - 165</scaleLevel> postmitigation damage"}]},{"runes":[{"id":8446,"key":"Demolish","icon":"perk-images/Styles/Resolve/Demolish/Demolish.png","name":"Demolish","shortDesc":"Your third attack against turrets deals bonus damage.","longDesc":"Your third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage.<br><br>Cooldown: 30s"},{"id":8463,"key":"FontOfLife","icon":"perk-images/Styles/Resolve/FontOfLife/FontOfLife.png","name":"Font of Life","shortDesc":"<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairMov'>Impairing</lol-uikit-tooltipped-keyword> the movement of an enemy champion heals nearby allied champions. ","longDesc":"Impairing the movement of an enemy champion restores <healing>@BaseHeal@ Health</healing> to you and the lowest health nearby allied champion.<br><br>70% effect for Ranged Users.<br><br>Cooldown: 20s"},{"id":8401,"key":"ShieldBash","icon":"perk-images/Styles/Resolve/MirrorShell/MirrorShell.png","name":"Shield Bash","shortDesc":"Whenever you gain a shield, your next basic attack against a champion deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> damage.","longDesc":"Whenever you gain a new shield,  your next basic attack against a champion deals <scaleLevel>5 - 30</scaleLevel> <scaleHealth>(+2.5% Bonus Health)</scaleHealth> <scaleMana>(+15.0% New Shield Amount)</scaleMana> bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> damage.<br><br>You have up to 2s after the shield expires to use this effect."}]},{"runes":[{"id":8429,"key":"Conditioning","icon":"perk-images/Styles/Resolve/Conditioning/Conditioning.png","name":"Conditioning","shortDesc":"After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.","longDesc":"After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%."},{"id":8444,"key":"SecondWind","icon":"perk-images/Styles/Resolve/SecondWind/SecondWind.png","name":"Second Wind","shortDesc":"After taking damage from an enemy champion heal back some missing health over time. ","longDesc":"After taking damage from an enemy champion, heal for 4% of your missing health over 10s."},{"id":8473,"key":"BonePlating","icon":"perk-images/Styles/Resolve/BonePlating/BonePlating.png","name":"Bone Plating","shortDesc":"After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.<br><br>Duration: 1.5s<br>Cooldown: 55s","longDesc":"After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.<br><br>Duration: 1.5s<br>Cooldown: 55s"}]},{"runes":[{"id":8451,"key":"Overgrowth","icon":"perk-images/Styles/Resolve/Overgrowth/Overgrowth.png","name":"Overgrowth","shortDesc":"Gain permanent max health when minions or monsters die near you.","longDesc":"Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.<br><br>When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health."},{"id":8453,"key":"Revitalize","icon":"perk-images/Styles/Resolve/Revitalize/Revitalize.png","name":"Revitalize","shortDesc":"Gain 5% Heal and Shield Power.<br><br>Heals and shields you cast or receive are 10% stronger on targets below 40% health.","longDesc":"Gain 5% Heal and Shield Power.<br><br>Heals and shields you cast or receive are 10% stronger on targets below 40% health."},{"id":8242,"key":"Unflinching","icon":"perk-images/Styles/Sorcery/Unflinching/Unflinching.png","name":"Unflinching","shortDesc":"Gain Armor and Magic Resist when receiving crowd control.","longDesc":"Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after."}]}]},{"id":8200,"key":"Sorcery","icon":"perk-images/Styles/7202_Sorcery.png","name":"Sorcery","slots":[{"runes":[{"id":8214,"key":"SummonAery","icon":"perk-images/Styles/Sorcery/SummonAery/SummonAery.png","name":"Summon Aery","shortDesc":"Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.","longDesc":"Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+<scaleAP>0.05 AP</scaleAP>) (+<scaleAD>0.1 bonus AD</scaleAD>).<br><br>Empowering or protecting allies with abilities sends Aery to them, shielding them for 20 - 100 based on level (+<scaleAP>0.05 AP</scaleAP>) (+<scaleAD>0.1 bonus AD</scaleAD>).<br><br>Aery cannot be sent out again until she returns to you."},{"id":8229,"key":"ArcaneComet","icon":"perk-images/Styles/Sorcery/ArcaneComet/ArcaneComet.png","name":"Arcane Comet","shortDesc":"Damaging a champion with an ability hurls a damaging comet at their location.","longDesc":"Damaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.<br><br><lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>Adaptive Damage</font></lol-uikit-tooltipped-keyword>: 15 - 100 based on level (<scaleAP>+0.05 AP</scaleAP> and <scaleAD>+0.1 bonus AD</scaleAD>)<br>Cooldown: 20 - 8s<br><rules><br>Damage amplification scales up to 100% at 750 range.<br></rules>"},{"id":8230,"key":"PhaseRush","icon":"perk-images/Styles/Sorcery/PhaseRush/StormraidersSurgeRuneIcon2.png","name":"Stormraider's Surge","shortDesc":"Dealing 25% of a champion's maximum health grants a burst of <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> and Slow Resist. ","longDesc":"Dealing 25% of a champion's maximum health within 3s grants <speed>48% Move Speed</speed> and <status>50% Slow Resistance</status> for 4s. Move Speed is 75% effective for ranged champions.<br>Cooldown: 20s - 10s"},{"id":8992,"key":"DeathfireTouch","icon":"perk-images/Styles/Sorcery/DeathfireTouch/DEATHFIRE_TOUCH_KEYSTONE.png","name":"Deathfire Touch","shortDesc":"Damaging a champion with an ability burns them over time.","longDesc":"Damaging a champion with an ability burns them for 3 - 12 based on level (+<scaleAP>7.0% AP</scaleAP>) (+<scaleAD>2.5% bonus AD</scaleAD>)  magical damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.<br><rules><br>Duration:<br>Single Target: 4s<br>Area of Effect: 2s<br>Damage over Time: 1s<br></rules>"}]},{"runes":[{"id":8224,"key":"NullifyingOrb","icon":"perk-images/Styles/Sorcery/NullifyingOrb/Axiom_Arcanist.png","name":"Axiom Arcanist","shortDesc":"Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.","longDesc":"Your Ultimate has 12% increased damage, healing, and shielding. <br>(AoE damage is reduced to a 8% increase)<br><br>Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%."},{"id":8226,"key":"ManaflowBand","icon":"perk-images/Styles/Sorcery/ManaflowBand/ManaflowBand.png","name":"Manaflow Band","shortDesc":"Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.<br><br>After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.","longDesc":"Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.<br><br>After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.<br><br>Cooldown: 15 seconds"},{"id":8275,"key":"NimbusCloak","icon":"perk-images/Styles/Sorcery/NimbusCloak/6361.png","name":"Nimbus Cloak","shortDesc":"After casting a Summoner Spell, gain a short <speed>Move Speed</speed> increase that allows you to pass through units.","longDesc":"After casting a Summoner Spell, gain a <speed>Move Speed</speed> increase that lasts for 2s and allows you to pass through units.<br><br>Increase: <speed>15% - 45% Move Speed</speed> based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more <speed>Move Speed</speed>). "}]},{"runes":[{"id":8210,"key":"Transcendence","icon":"perk-images/Styles/Sorcery/Transcendence/Transcendence.png","name":"Transcendence","shortDesc":"Gain bonuses upon reaching the following levels:<br>Level 5: +5 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste</lol-uikit-tooltipped-keyword> <br>Level 8: +5 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste</lol-uikit-tooltipped-keyword> <br>Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.","longDesc":"Gain bonuses upon reaching the following levels:<br>Level 5: +5 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste</lol-uikit-tooltipped-keyword> <br>Level 8: +5 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste</lol-uikit-tooltipped-keyword> <br>Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%."},{"id":8234,"key":"Celerity","icon":"perk-images/Styles/Sorcery/Celerity/CelerityTemp.png","name":"Celerity","shortDesc":"All <speed>Move Speed</speed> bonuses are 7% more effective on you and gain <speed>1% Move Speed</speed>.","longDesc":"All movement bonuses are 7% more effective on you and gain <speed>1% Move Speed</speed>."},{"id":8233,"key":"AbsoluteFocus","icon":"perk-images/Styles/Sorcery/AbsoluteFocus/AbsoluteFocus.png","name":"Absolute Focus","shortDesc":"While above 70% health, gain extra <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword>.","longDesc":"While above 70% health, gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of up to 18 Attack Damage or 30 Ability Power (based on level). <br><br>Grants 1.8 Attack Damage or 3 Ability Power at level 1. "}]},{"runes":[{"id":8237,"key":"Scorch","icon":"perk-images/Styles/Sorcery/Scorch/Scorch.png","name":"Scorch","shortDesc":"Your first damaging ability hit every 10s burns champions.","longDesc":"Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.<br><br>Cooldown: 10s"},{"id":8232,"key":"Waterwalking","icon":"perk-images/Styles/Sorcery/Waterwalking/Waterwalking.png","name":"Waterwalking","shortDesc":"Gain <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> and AP or AD, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> in the river.","longDesc":"Gain <speed>10 Move Speed</speed> and <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>13 - 30 Adaptive Force</font></lol-uikit-tooltipped-keyword> (based on level) when in the river.<br><br><i>May you be as swift as the rushing river and agile as a startled Rift Scuttler.</i>"},{"id":8236,"key":"GatheringStorm","icon":"perk-images/Styles/Sorcery/GatheringStorm/GatheringStorm.png","name":"Gathering Storm","shortDesc":"Gain increasing amounts of AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> over the course of the game.","longDesc":"Every 10 min gain AP or AD, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword>.<br><br><i>10 min</i>: + 8 AP or 5 AD <br><i>20 min</i>: + 24 AP or 14 AD<br><i>30 min</i>: + 48 AP or 29 AD<br><i>40 min</i>: + 80 AP or 48 AD<br><i>50 min</i>: + 120 AP or 72 AD<br><i>60 min</i>: + 168 AP or 101 AD<br>etc..."}]}]}]